A Legitimate Salvage: Battle of XL-387-G. Turn 6
'J'Kon mulled over his tactical options. Both the Dilgar and Centauri had suffered significant losses in ships and crew, with the Centauri so far getting the worst of it. The peacocks still refused to accept the impossibility of their position, their ships had retreated 'above' the plane of the ecliptic and were using the position to threaten various objectives. It had been about a week since the last armed encounter in the system, but the various forces had not been idle. Their lighter forces advanced and retreated like waves along a shoreline, sometimes almost coming to blows, but the Narn never quite managing to catch their adversaries. He had less information currently than he would have liked. The Shor'Li-Ka which had been doggedly shadowing the Centauri forces had depleted its fuel and food reserves to dangerous levels and so had been forced to abandon its position. He didn't have the specialist ship to replace it, and so was relying on less capable and more vulnerable ships to track their movements. He had positioned a strong force near the Gas Giant. He was hoping that the Centauri would try to recover their flagship and they could finish the job. His communications officer, T'Neth, snapped him out of his contemplations. "Warleader, the trade station reports strong Dilgar forces approaching" He grimaced slightly, he hadn't expected this, the Dilgar were still reeling from their encounter with the Centauri, but perhaps they saw an opportunity, all 4 of the expeditions G'Quans were sat patiently waiting in the radiation field. He gave the orders to charge the jump engines and get underway. he wouldn't be gone long, and despite his hopes, he doubted the Centauri had the stomach for another fight. His picket forces could hold the position for a short time....'
Overview So far
Turn 5 had seen the Centauri Defeated in a pitched battle, leaving them in a terribly weak position. With the Narn and Dilgar now possessing 4 objectives each, the Centauri none, the Narn would have to try to bring the Dilgar to battle, and the sooner the better. I have a material advantage, and so can afford to lose ships if the exchange rate is not too bad. I have also been receiving some reinforcements, and this turn a G'Vrahn joined my roster. The Dilgar and Centauri were both still trying to replace losses, the Narn Roster was expanding to be roughly equal, in numbers if not actual combat power, to both enemy forces combined.
Turn 6
The Centauri had their eyes set on recovering their Octurion, currently in a more or less stable orbit around Planet 5, the gas giant. And, since they won the initiative roll, they elected to go for broke. The Dilgar meanwhile decided to launch an attack on the Trade Station, if the mission was of a suitable priority level, i wouldn't be able to leverage my advantage in heavier ships, and that left the Narn to make a move. I really wanted to take Ptarlack off the Dilgar, but that would mean I would be facing the prospect of 3 battles in the same turn, and while my fleet roster has expanded, it can in no way stretch to 3 potentially large encounters this turn, so I elected to seize the trade route instead. If I could cause the Dilgar attrition damage, even if I lost against them, I would be happy, and any damage I could cause to the Centauri, whether they won or not, would put them in a weaker position.
The Rescue
Narn V CentauriRescue. Patrol 6 points
Light Narn picket forces |
The picket forces I deployed were the Thentur Torpedo Frigates Tol'Nar'Eth and Vel'Nar'Eth together with the Sho'Kov Torpedo Cutters G'Koran, T'Koran, Shu'Vas and Shu'Nar-Esh.
Attempting to recover the Octurion were 3 Centauri Ships, A Maximus, Morgrath and a Vorchan Demos.
There were quite a lot of phenomena on the board for this game, together with the table wide dust cloud which provided numerous potential opportunities for some ambushes.
Both forces maneuver for an advantageous position |
The Centauri move to attack a pair of Sho'Kovs while a Narn Thentur outflanks them |
The Narn Close in |
Ion Cannons, Pulse cannons and torpedoes slammed into the Morgrath like hail. The interceptors did what the could, but the volume of shots was just too substantial for the small ship to weather for long. bulkheads collapsed, compartments vented into space, and the Gravity propulsion was knocked offline, leaving the ship barely able to maneuver. The Maximus did not escape unscathed, but it had not been the primary focus. The Demos was still making its way round the asteroids. if it could make it in time, the Centauri might just be able to swing things in their favour.
The pursuit continues, and the Vel'Nar'Eth orders assault shuttles to be launched to board the crippled Morgrath. |
The Vorchan re-enters the fray. |
With the Sho'Kovs hounding the crippled Maximus, The Narn had fought off the Rescue attempt, and eliminated all enemy forces.
Losses:
Centauri: 1x Vorchan Demos, 1x Maximus, 1x Morgrath (Captured)
Narn. 1x Sho'Kov
The Dilgar still had a lot of ships withdrawn for repairs and they would be returning next turn, so in threatening an attack, the Dilgar had prevented a Narn attack on Ptarlack. Very annoying.
Nect turn I will force the issue, regardless of Dilgar actions. The Centauri are effectively beaten now, so its a 2 horse race, and I now have a massive material advantage, receiving additional reinforcements, and with only a few ships being away for full repairs.
'J'Kon was very frustrated. the Dilgar had offered, and then avoided action, and in doing so had prevented a move on Ptarlack. The two fleets had maneuvered, and then the Dilgar had retreated with no shots being exchanged. He had been tempted to pursue aggressively, but with pickets stationed throughout the system, and his scouts being overstretched, he would be inviting an ambush and an unfavourable exchange of resources. No, he would keep an eye on the Dilgar, and then move on Ptarlack when his reinforcements arrived. with any luck, the Dilgar would see sense and just abandon the system.'
Comments
Post a Comment